About This Game Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.GAMEPLAYAsh of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.WHAT MAKES ASH OF GODS UNIQUE Decisions with Major ImpactsEvery decision, whether on or off the battlefield, has the capacity to alter the course of events and the fate of your party with major repercussions. But, even the death of your leader is not the end of your journey.No Random Dice RollsThere are no dice throws to determine chance-to-hit or the force of a blow. In Ash of Gods, true tacticians must master the skills of their classes and harness the powers granted by their limited supplies of cards, or suffer the consequences.AI that Adapts to YouAsh of Gods’ AI adapts to your style of play to ensure a consistently challenging experience with no room for cheap tactics or invincible team builds.PvP MultiplayerChallenge other players and compete for a spot on the leaderboards. Unlock new characters, upgrades, and cards to customize your tactics even further.Rewards for RiskExpend your own HP for a last-ditch attack. Go into battle with a smaller team to get better cards and quicker rounds. Take the shorter, but more dangerous route to save on resources. Ash of Gods rewards those willing to take the risks. 7aa9394dea Title: Ash of Gods: RedemptionGenre: Adventure, Indie, RPG, StrategyDeveloper:AurumDustPublisher:AurumDust, WhisperGamesRelease Date: 23 Mar, 2018 Ash Of Gods: Redemption Free Download [FULL] This game is... Meh.Art and combat are nice but the pace is kind slow.The story does not thrill... It's more or less I guess.It is not a bad game but I wouldn't buy it unless on a (good) sale.. Some games are so good you just don't want them to end...other games you just wish they were over already. Unfortunately, the latter is how I felt about this game from the very beginning. What was supposed to entice me just as much as Banner Saga did fell flat on its face. It's not that Ash of Gods is a terrible game...it's just a bad copy of a pretty decent game.And it copies pretty much everything from Banner Saga...the art style, the combat system (more or less), the conversation system, even the story is similarly fantastic (as in fantasy, not great). That in itself is imho already something that rankles...and then it's not even copied well.Let's start with the conversations...even after the "final" language update the conversations are still a slog to read through for some reason. Maybe, because there are 3 main groups of people you lead through this adventure, each with their own entourage, nemeses and random strangers they meet. Maybe it's because of the hundreds of different terms that the game heaps upon you without a way to even look them up (a compendium might be helpful). Maybe it's just bad writing. I can't put my finger on it, but it never felt encouraging.The combat is another hit-and-miss thing for me. Instead of TB's red-blue system we have a red-yellow system here. Yellow in this case is energy, which is used for many actions in the game, apart from basic attacks. Once that energy has been depleted your character will take double damage from energy-sapping attacks, which then directly damage your health. On the other hand many of your characters also use attacks that CONSUME their own health, which is kind of detrimental to the overall combat system. Some characters can gain health back on attack or kill, but most don't. Since there are also a lot of different classes it becomes increasingly punishing if you're not 100% certain what your strategy should look like. Doesn't help that one group's "main tank" has less HP and defence than most other characters...wot? In any case, the battle proceeds in turns. You move a unit, they do, and so on. When you have moved all your units (max. 6) your turn ends. This system is problematic, because the more you whittle an enemy down, the more dangerous the battle becomes, because that last unit can move every time now and simply kill one of yours before you can finish it off. The problem is simply that you often can't weaken an enemy like you could in TBS. Instead they always do full damage...in fact, they do even more damage the longer a battle goes on and in some cases even the more of their allies have fallen. So, many enemies can even oneshot your characters at some point.There are also combat cards you can use (and find\/buy more throughout the game), that range from useless to overpowered to "why the \u2665\u2665\u2665\u2665 would I ever use that?". You can use those instead of moving a character...and many can only be used in later turns in a battle. If one of your characters gets struck down, they get a wound. Wounded characters have greatly diminished stats for each wound. 4 wounds and that character is dead. Permanently. Doesn't matter if it's just some guy or your main guy. To heal wounds you have to rest and spend "strixes". Those strixes, however, are also needed to travel from location to location and you don't get a steady supply. Run out of strixes and your characters start to gather wounds again... The whole system is actively working against you.I did like the upgrade system more or less, but here's another problem: Your characters can become very overpowered in the end...while they feel useless in the beginning. It's not a steady climb in difficulty, it's just unfair often. Especially Hopper's battles are just brainless exercises in killing all enemies before they even get to you - even at 100% curse level.Not to mention that certain actions like taking on Hopper's curse or resisting it have no consequences. Like I said: He is simply too strong, even if he is greatly diminished. If you instead choose to resist the curse and increase the overall gameworld difficulty...you can just reduce the difficulty again manually...what's the point in this mechanic!?On to the story...so beware: spoilers.You lead 3 groups through Terminum. Thorn leads a lot of people you don't care about. This is the hardest group imho, since you have no really overpowered characters, though I guess you could potentially find an OP strategy as well.The second is Lo Pheng, a "lone" samurai who for some reason leads a ragtag group of women, but can easily win all battles by himself...Probably even easier without any other party members.The last is Hopper, some kind of overpowered super-wizard.All your characters in this game can die...your actions have consequences, though it's never really quite understandable HOW something happens. Thorn can apparently be killed by stupid events several times...in the last one I was presented with "flee" or "fight" from a large army...well, apparently fleeing kills you and your whole party. Nice. No hint about that. In Iron Man mode this would really suck.Lo Pheng died, because he behaved like himself and was randomly murdered, because one of his useless companions, who he for whatever reason took along, killed someone? Maybe also because he didn't save the life of another companion...nobody really knows. The game won't tell you really.Hopper on the other hand is inflicted by a curse that is said to kill him once it takes over...but it doesn't. I've had it at 100% over a long period of time. Nothing. And like I said, he's too strong anyway.It's okay to have your characters die, but it needs to be clear how you got to that point. And you also need a way to perhaps save them. Instead of just killing a group completely, why not at least give them the chance to escape, even if the battle is hardly winnable and you might lose people on the way? I think that is a better way to go about that.To top it all off, there was a weird bug in which a previously dead character suddenly came back to life and was merely "gravely wounded". I think that was a trigger problem.The story ends with more questions than answers...and I guess, I "won", despite 1 main character having died before reaching the final confrontation.What made TBS so unique was not just a cool world and interesting characters, but many of those characters being distinct. In AoG you only have "humans" and they're for the most part interchangeable. Heck, Lo Pheng leads a group of 7 women...and I can't really remember any of them. It's a 6\/10, I guess. Maybe a 7 if I'm generous.. i had to quit playing due to losing interest in the story the dialogue and story telling are by far the worst part of the gameart style, music, combat all great thoughshame theres so much dull text to go through6\/10. Beautiful to look at, intriguing world, story and characters but the combat system and game-play dynamics are just terrible and extremely frustrating. Also a lack of voice-overs is fine, but various grunts and squeals and other unappetising noises at the start of every new line of dialogue kind of ruins the v.n bits, which is a shame because the music is fantastic. There are some great ideas here, stylish graphics and an excellent atmosphere, but as a game it just isn't very fun and this makes it a very poor second to banner saga.. Mistake of a Game Designer. The art and music are amazing. The combat seemed fun from what bit I played.I could not get past the absolutely terrible dialogue. I'd only recommend this if you can ignore character to character dialogue. I'd find that hard to do here as it's a large piece of what they are trying to do with the storytelling.
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